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Meso Redacted: Build v2.0
My second Ranger build had a few very specific foci:
- Emphasize spike damage
Both greatsword and longbow are absolute killers with regards to
spike damage. High precision and high critical gear/stats are a must.
- Enhance conditions
Cripple, bleed, poison, burns. The variety of weapons available to Rangers
make many condition attacks possible. Couple these with pets that attack with their
own condition damage and you can see the strength of Ranger's condition
attacks.
- Boost AoE heal
Healing Spring
is one of the best AoE healing skills in the game. Large area, great HP
regen. Healing Spring is absolutely vital if you intend to take your
Ranger into group WvW or PvE.
- Solid, versatile pets
Most rangers woefully neglect or under-utilize their pets. I approached
my ranger pet from a FFXI/BST background. I did research and used pets with
useful and versatile roles.
This build had all-crafted exotic gear. It was before ascended gear could be
crafted, but had the best you could get otherwise. The emphasized stats were
mixed between precision, power, conditional damage, criticals and healing. I'm
pretty satisfied with the gear stats I have, so if I do eventually craft
ascended gear for my ranger, I'll likely just repeat the same stats.
The two pets I primarly use on this build are:
- Devourer:
For poison and bleeds. Its attacks are also ranged, which means the pet
hangs back with me and stays alive longer.
- Fern Hound:
For cripple and healing. Remember, you have excellent utility healing. This pet's
HP regen move is great for helping allies and is a boost to your
already awesome healing abilities.
You'll notice there's no tanking pet here. I am a firm believer that rangers
should absolutely not be in the business of tanking. Put that bear away.
The Devourer/Fern-Hound combo is very versatile- the Devourer is a great condi
DPS with high survivability since it stays out of the fray, and the Fern Hound
is a great healing resource for groups.
My utility skills can vary from situation to situation. However, I've found
the most generally versatile skillset includes some combination of the following:
- Signet of Stone: Boosts base toughness, keeping you and pet alive
longer. Active ability makes you and pet invulnerable for a short time,
perfect for getting away or surviving high damage, telegraphed, attacks.
- Signet of the Hunt: 25% movement speed is killer in WvW
roaming groups. Couple with your greatsword leaps and nothing will be able
to match your speed. Active ability makes your attacks stronger, and has a
fairly short cooldown.
- Signet of the Wild: HP regen for you and your pet. Active ability
boosts your attack and stability.
- Sharpening Stone: More bleeding. Decent cooldown.
- Muddy Terrain: Cripple and imobilize your foes. Great, general
purpose, group WvW and PvE skill.
- "Search and Rescue!" Great support skill for PvE and WvW scenarios
where people die a lot. Sends your pet out (at 150% speed) to the nearest
downed player and attempts to revive them.
You'll notice I don't focus on traps. My ranger build isn't a trap ranger,
so I rarely use them. That being said, I do have a great deal of respect for
skilled trap rangers- I've tried it and found it to be too "micro-managy" for
my tastes.
The skins I use for my ranger include cultural Asuran armor, cultural
Asuran weapon skins (my greatsword), and zenith bow skins.
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