Welp, this is my new site for my time playing GW2. It's very much keeping in the tradition of my old FFXI site. I've actually been playing since 2012, but, obviously, haven't written anything yet. So I have some catching up to do :-)
Here he is at the very beginning- after character creation and running
around doing some initial events:
Unfortunately, this is the only screenshot I have of him (or any of
my characters) for quite some time. The next picture you will see of Cor is at
level 80.
Leveling in GW2 is unlike leveling in other MMOs I'm used to. It happens
very quickly, and before you know it, it's over and you're at end-game.
It happens so quickly, in fact, that you really shouldn't waste money or karma
on buying new gear as you go. You level so fast, gear is outdated long before you
really get used to it. Also, crap gear drops so frantically as you play that
you'll never be wanting for something current to wear. Plus, being gimped gear-wise
only matters at end-game.
So leveling Cor was largely unremarkable and it's understandable that I have
no more screenies of him until end-game :-)
It turns out, I did have another
screenshot from when I was leveling
up Cor.
There I am at level 47. Doing who knows what, in who knows where.
Actually, looking at that now, I think that's the old Lions Arch, back before all the craziness occurred. If memory serves me, that's where the Black Lion vendor used to be- up above the TP.
Here I am as I was travelling south from Lions Arch for the first time. This is Bloodtide Coast, which is the home of the Covington Pirates. As you can see from the screenshot, I fancied myself a pirate as well.
I would spend most of the rest of my levels down in these southern zones. From Bloodtide Coast I went further south to Sparkfly Fen. There, I battled Tequatl, back when he was much easier to kill :-)
I leveled and kept travelling south, eventually winding up in the Ruins of Orr, and, finally, to the Straits of Devastation.
Now, you'll note that this zone is technically a 70-75 zone. However, back when I first hit 80, this was the end-game zone where most people hit 80. In fact, this was the first, and only, time when leveling in GW2 felt like leveling in other MMOs like FFXI.
What you'd do is basically set camp at Triumph Plaza. There you find a Pact camp and a safe, easy to access Waypoint. From that camp, you'd roam around doing various quick repeating events. There was a very specific pattern to these events, but, for the life of me, I can't recall them. You'd need a group to do these events (they weren't remotely soloable), which meant teaming up with others and following them from event to event. The EXP would come so fast and furious that the final stretch from about 74 to 80 could be easily done in a day or two.
I really enjoyed those last levels there, and kind of miss the fact that we all used to level down in that region. Sure, you can still occasionally find groups doing the same sequence of events, but it's most certainly not the main hub for end-game leveling that it once was.
None of this I got screenshots of (except for the Karka back item).
In the middle of Living World season 1, during the Dragon Bash event, the
Ships Council of Lions Arch was attacked by what turned out to be the
Aetherblades. The
Aetherblades would become a major force in the rest of the Living Story season.
Here's Meso standing in Lions Arch, looking at a throng of people participating
in the Dragon Bash event:
Further along in Living Story season 1, we come to the Queen's Jubilee,
an event celebrating the human Queen of Kryta. During this event, we were
introduced to the
Watchknights, which were very much like Asuran golems, except powered by gears and sprockets.
During a main ceremony of the Jubilee, these Watchknights suddenly stopped
responding to commands. In the ensuing chaos, the Aetherblades attacked and it
was revealed that they were the ones actually in control of the Watchknights.
It was during this event that I got the shield skin that I use on Moose to this day.
It was revealed that Scarlet
Briar was the one behind the recent attacks, that she was the one mobilizing
the Aetherblades, the Molten Aliance, and controlling the Watchknights. (Scarlet
was a really interesting character, and she would become the major villian in
season 1 of the Living Story. I'd definitely recommend reading up on her, if you're
interested.) Following the chaos at the Queen's Jubilee, the new joined
forces of the Aetherblades, the Molten Aliance, Watchknights, and Scarlet's own
minions, began attacks throughout the regions of Tyria.
These attacks (Scarlet's
Minions Invade!) were actually really fun to participate in. The basic
concept was that, at the top of the hour, Scarlet's minions would invade a given
zone in the game. There would be subsequent tiers of raids involving each of
the minion types followed by Scarlet herself. You only had 45 minutes to drive
back her forces, and, if time ran out, you'd fail. It was intense and often
touch-and-go.
These invasions lasted quite some time, well past the end of the parent event.
They continued well into Sept. 2013.
In April of 2014, during the days leading up to the update, I
went crazy and farmed a ton of Unidentified Dyes. See, previously,
you could get Unidentified Dyes as random drop from enemies and from harvesting
plants. The update was changing that, and removing them from loot tables in the
game.
I farmed 174 Unidentified Dyes and proceeded to open all of them.
The ensuing chaos can be found in the following video.
Looking back on this with 2015 eyes, I kind of regret doing this. The smart
thing would have been to sit on these for a while, letting the dye market react to
the change, and then sell them once dyes went up in price (which they did). But,
alas, I didn't do that. Instead, I made a silly video.
Now we fast-forward quite a bit, as I didn't take any screenshots
between the Scarlet Invades! events of late 2013 and the fall of 2015. I
did keep playing for the most part.
Scarlet eventually launched an all out assault on Lions Arch, which was
completely, and utterly, epic. It ended with her destruction, and with her
actions waking a new elder dragon, Mordremoth. Lions Arch
itself was left in tatters, and it took another year before it was rebuilt
into what it is today. (Side note: The new Lions Arch bears a striking
resemblance to FFXI's "Sky", IMHO. Also, I don't like it and I miss the old
Lions Arch :-)
Season 2 of the Living Story began, introducing a couple of new areas:
Dry Top and Silverwastes. I started season 2, but then, in late 2014, started
getting bored of the game (I had done just about everything to be done, save
getting a Legendary, which, honestly, hasn't ever really appealed to me considering
how hard they are to obtain). I subsequently took off about 9 months from the game
and did other things.
At some point, either before I left, or after I came back, I encountered
the following glitch:
What was happening when I encountered the glitch I do not know. All
I know is that the glitch impressed me so much that I tookagreatdeal of
screenshots
of it.
The glitch appears to be happening in Dry Top, at the Waypoint in
Prospect Valley, and the effects seem to be some sort of healing intensified,
but beyond that, I have no clue what's going on here. I can only assume I was
also stuck in a wall or under the map or something.
I returned to the game in August 2015, after hearing some news about the
upcoming expansion, Heart
of Thorns. Honestly, I hadn't been following the news for GW2 before then
and, while HoT had actually been announced much earlier, this was the first
I had heard of it. It was the news about the addition of Raids and the Elite
Specializations which got me interested in the game again. So, I downloaded the
updates, and started the game again.
When I last played the game, I had left Meso in the Silverwastes. So when I logged back in, there she was.
The Silverwastes, for those who don't know, were one of two areas added in
season 2 of the Living Story. These two new areas were unique in the world of
Tyria in that they had sequences of events that shaped the course of the entire
zone itself. As the events progressed, the zones would change- New events would
open up and new paths/areas would become available. These zones were
exciting and offered some entirely new experiences for a tired, GW2 player
like myself.
In the Silverwastes there are four forts spread throughout the zone. At the
start of the event chain, Foothold, the forts are overrun by Mordrem. You
must clear the Mordrem from each fort, thus capturing the fort for the Pact.
Once a fort is captured, other events start up. You have invasions,
which are where many
Mordrem attack the fort, trying to reclaim it.
You also have:
Supply runs, where you escort a bull carrying supplies from
one location to another.
Fort repair, where you help gather materials to repair a damaged
fort.
Roaming Mordrem infestations, where you kill a special, higher level
Mordrem roaming the area.
Legendary battles, where fort-specific, very tough, rare Mordrem
spawn (during invasions) and attack the fortifications once leveled up.
Additionally, you are rewarded special shovels which can be used to find
buried Bandit treasure in the Silverwastes.
After Foothold comes The Breach, which is where gaping maws
open up in the middle of each fort leading to an underground area where you must
fight difficult,
fort-specific sub-bosses.
After The Breach, is the final assault against the Vinewrath. Technically,
you don't fight the Vinewrath, but fight his top-level minions instead. The
Vinewrath is found deep inside a mountain on the far west side of the map. Three
valleys (commonly called lanes) lead up the mountain to the Vinewrath's
lair. Everyone in the zone divides up into each lane where they provide support
to a lane-specific siege-carrier as it transports explosives up the mountain to
the vines guarding the lair. When the vines are cleared (which happens sequentially
up the lanes) the path to the lair is open and three bosses must be defeated
(each in order). The entire chain is epic, and reminds me of the Scarlet invasions
in the past- The Vinewrath part is especially reminiscent of Scarlet's
Marionette battle.
Once the Vinewrath is defeated, vines everywhere in the zone retract. This
opens up a previously closed-off area, the Labyrinth,, which serves as
the final phase in the event chain.
The Labyrinth is a large area underground where bioluminescent enemies roam.
These enemies move extremely fast (they cannot be outrun) and hit very
hard, typically killing players in one hit. The objective in the Labyrinth is to
find and open Nightmare Pods, which are basically just treasure chests. The
group must open a certain number in a certain time-limit to win the event, and
the event has three tiers to it.
The Labyrinth is evil, pure evil, and it reminds me of my time in the
Promyvions back in FFXI. Like the Promies, you have to move methodically in the
Labyrinth, avoid aggro, and systematically work your way to the final objective.
After all is done, the map resets and the event chain starts over again.
Sometimes I stream my gaming live. I don't really expect many people to
watch it, or watch all of it- I mainly stream it for a few of my friends
who like to leave the stream running in the background. I also usually don't
keep my streams, as they can be hours long and often have repeating
events (at least, for GW2). However, sometimes I'll keep a stream around and
post it here on this site.
Here's a stream of mine from September 10th, 2015. In it, I do a lot of stuff
in Silverwastes (event chaining, as well as a chest train). There's also some
crafting thrown into the mix.
Here's something from the following day, September 11th. More Silverwastes stuff :-)
There's a lot to like about the Silverwastes. It's a phenominal money
maker, it's a fun map to participate in, there's special recipes only available
there, it's the best place in the game to farm Obsidian Shards, and it has some
pretty
sweet armor that is only obtainable there. So, naturally, since my return
to the game I've been spending a lot of time there.
Here's one of the bosses. For each boss, there's a specific strategy to beat
them. For this one, there are plant buds throughout the room, which you must attack
to get them to flower.
At certain points during the battle, this boss will do a move that will deal very high
damage to everyone standing on the ground (usually killing almost everyone). The
only thing that can protect you is standing on this flower.
I also started leveling up a new character. She's a Char Elementalist, and
her name is Baeturia Laureli.
I spent some time running around with her, doing events and killing
ghosts. I've been enjoying her so far, actually more-so than my time with
Betsy (my previous Elementalist), largely because she starts with different
weaponry than Betsy did. I assume this is because she's a Char, but don't know
for certain.