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Sam's Totally Opinionated Rant on Ranger in 2015
This is a rant I've had germinating for a while now, and I'm finally taking
the time to write it all down. This rant is primarily a reaction to the GW2
community at large, which is also its intended audience. This rant is
totally opinionated, I'm not going to lie, and entirely based upon my
personal, biased experience. It might make you mad, and if that's the case then
so be it. My hope is that this rant will be received as more of a "call
to change" as that is really my purpose here.
Caveat- I'm writing this in September 2015, which means it's being
written before the HoT release, and the Druid specialization. Thus, everything
I write here could be completely out of date in a month. Only time will tell.
Who the hell do I think I am?
I've been playing this game since day one, and ranger nearly as long (my
ranger was born 9/23/2012). I've done dungeons, fractals, countless PvE events,
spent an inordinate amount of time in WvW, and even done some PvP'ing (though
it doesn't feel like it, I've spent most of my PvP time playing as my ranger).
Additionally, I have leveled nearly every job to 80, and played extensively
with each of them. It's safe to say I know this game pretty well, understand
its mechanics, understand how different classes work and interact, and generally
am pretty knowledgeable about much of GW2.
My ranger, specifically, is the class I've spent the absolute most time with.
Ranger is my go-to job for general GW2 gameplay. It's the one I do the vast
majority of PvE content with, it's my second most played WvW job, and it's my
top PvP job. I've spent a great deal of time studying its mechanics, understanding
its skills, and building the best gear and traits for it.
What's the problem?
There's really two problems I'd like to address:
- Most rangers suck
- Most everyone else hates rangers, probably because of item 1.
Most rangers suck
According to the most recent GW2 census
data, ranger is the second most popular job in the game (behind warrior).
This means there are a lot of rangers out there, and that it is highly
likely you will encounter rangers on a daily basis.
Unfortunately, most rangers suck, and give the few good rangers a
bad reputation. This is not a universal suckage, sucky rangers are not
all created equal, rather rangers suck in varying degrees.
Most rangers suck in the following ways:
- They Brownbear/Longbow it.
Classically, most rangers start the game with a bear pet and a longbow, and
they stick with that combination without doing any additional research.
That's not to say the bear and the longbow are without their uses (in fact,
as we'll see below, the longbow is one of ranger's best weapons), it's just
that many if not most rangers use them with little regard to
alternatives.
- ZERK ALL THE THINGS!
This is, perhaps, a more general problem of the GW2 player base itself (as
it's near universal to hear people say that berserker builds are the only
way to go), but it's more exposed in the ranger ranks due to fact that it
can greatly gimp them in many cases.
- Ingoring the pet.
Many rangers I've asked said that they felt their pets were largely useless,
and they just ignored them. This is absolutely terrible since, if you actually
research it, you'll find pets provide useful and versatile skills.
- Tanking pets.
Other rangers quickly discover that pets like bears can sustain damage better
than they can, and decide having their pet tank is the best use of them.
I've said it before and I'll say it again, rangers should absolutely not
be in the business of tanking!
- They limit their weaponry
Most rangers I've encountered have found one weapon combination they
like, and then stick with that and never deviate. Greatsword/Shortbow,
Axe/Longbow, Sword/Greatsword- it doesn't matter the combination, if you're
not diverse with your weapons then, chances are, you don't really understand
them.
- They don't understand their skills, and how their skills interact with
others.
This is, perhaps, the most egregious. They routinely fire knockbacks without
realizing this fucks up other players attacks. They drop healing spring on
top of fire fields. They only run passive signets, and never activate them.
They don't know first fuck about combos and finishers (again, this could be
said for most GW2 players).
Most players hate rangers
This actually pisses me off more than the general lack of skill I
encounter in most rangers. There's this near universal hatred for all things
ranger. People think rangers can't deal damage, can't work in dungones, can't
work in WvW, are useless in parties and during hardcore events, and exist only
to annoy everyone else with knockbacks. While this hatred probably stems from
the first problem (most rangers suck) above, it's grown to completely batshit
crazy, irrational levels.
- No knockbacks allowed.
Dear Warrior,
Yes, I agree having a mob knocked out of your space right when you fire off
Hundred Blades is fucking annoying, but don't think that this makes
knockbacks a useless and annoying skill. There are absolutely vital moments
when knockbacks are key to success. For example, during the Prevent
skritt from stealing supplies event, being able to push a supply-carrying
skrit away from their hidey-hole is terribly useful.
- Rangers don't deal enough damage
Rangers have phenominal spike damage potential between their longbow
and greatsword skills. Add to this high precision and you can score criticals
on nearly every single hit.
- Rangers are shitty at condi
While we're no necro, rangers have some great condition skills. Bleeding,
poison, burning, vulnerability, cripple, daze, stun, chill- we can do just
about everything.
As far as boons we grant fury, might, stability, invisibility, reflects and
have multiple abilities which can cure allies of various conditions.
- Pets are useless aggro magnets
There is a modicum of truth to this, Anet really didn't give us as
much control over our pets as we would like. That being said, smart
rangers know how to mitigate the risks. They stow the pet when running
through precarious zones or they set the pets on passive (no auto-attack).
Additionally, there are some awesome skills that the pets can do
which will really help in a diverse set of situations.
- Down with healing spring!
I actually encountered this last night- and another ranger on the
team backed them up. Somewhere, somehow, many players have heard that
healing springs can be harmful. They ususally don't understand why
they can be harmful, nor do they understand the context of when they
can hinder things (they can negate fire fields, that's
about it). From this small seed of misinformation grows a mighty tree of
healing spring hate. This is especially troubling since healing spring is
the best AOE healing in the game and lays down a water field!
Sam's 4 Step Plan For Ranger Greatness
So what do I recommend for making your Ranger the best he/she can be? Take
a seat, Bucko, you're about to be edumacated.
Never Go Full Zerktard
Over the years I've spent an ungodly amount of time experimenting with,
tweaking, and completely changing my gear. I've tried everything from full zerk,
to full assassins, sinister to sentinal, rampagers, celestial (heh) and
everything in between. You know what the one big take-away I've learned
from all this? Your power doesn't mean dick if you can't hit the mob.
See, this is something where the old FFXI community radically differs from
the GW2 community. Back in FFXI, players quickly realized that DEX (the attribute
that affected accuracy as well as criticals for most melee) was, in many ways,
more important than STR (the attribute that's closest to what GW2 calls "Power").
In GW2, on the other hand, people discovered that for many classes, Power
rules. They then assumed it meant that Power was, universally, the best thing
to boost in the game. This couldn't be further from the truth.
Full zerk Rangers, pay special attention to your attacks. You'll notice two
things: 1) You'll see you miss a lot, and B) You'll see you
have many glancing hits.
Glancing is a special mechanic in GW2 where you only deal half of your
expected damage, and your chances for critical hits are eliminated. Glancing is
influenced by certain status effects (such as blindness or weakness) as well as
the delta between your level and the mob's level. Glancing is mitigated
by your precision. This means that, the more precision you have, the less
chance your shots will glance. Precision also affects your critical
chance (with Ferocity affecting your critical max along with Power).
Full zerk means you will be mostly losing your damage potential due to not
being able to reliably hit your foe. It will also mean fewer criticals, which,
again, means less damage.
In all of my experimentation (which included DPS/Damage parsing with,
potentially bannable parsing tools) I found that full zerk gave me the
least DPS compared to the other options (such as full assassins).
Now, I should point out that this was only for my Ranger. I didn't
do similar tests with my other jobs. Thus, I can only speak towards Ranger
optimization.
So Precision is key, but is Precision-only the best route? Obviously it's not,
or else I would have just stopped above :-) It turns out that a mix of
Precision, Power and Ferocity (having different gear which maximizes different
combinations of them) winds up giving the best DPS for Ranger.
What's my take-away then? You should focus on Precision first, getting
your accuracy up there, then focus on Power and Ferocity. Personally, I have
Precision as the primary attribute on three of my main armor slots, and Power as the
primary attribute on the remaining ones. Then, for asccessories I, honestly,
swap Power/Precision builds based upon what I'm doing and what weapons I'm using.
Then, for my weapons, I upgraded with stats most appropriate for that
weapon.
- Longbow is all about spike damage, it fires relatively
slowly, and brings with it few conditions. So my longbow's primary sigil is
superior perception (pretty damned cheap) and secondary is superior of
strength. At full stack, my precision is insanely high and my critical chances
are nearly 100%. The strength sigil then gives me might on criticals, meaning
I pile on even more damage.
- Greatsword is also all about spike damage, however I found that
its accuracy wasn't as lacking as longbow (my base precision from other
gear was plenty to ensure mostly criticals). Thus, for my greatsword I
slotted in superior bloodlust for the primary and superior fire for the
secondary (heh, honestly, the secondary is a personal choice of mine as I
love landing fire blasts on criticals, there might be something better to
use here). Getting a good, solid, baseline for damage generally in this
game is hard. That being said, I've found that during the phase of Tequatl
after the Megalasers fire, when everyone is stacked on the leg and
attacking, is a pretty reliable place to determine your consistent damage
for a given weapon. The reason for this is because you will invariably have
full stacks of might and fury with a fire field in place for the duration of
the attacks. In this situation, I've found that, with my Ranger using
greatsword, I can consistently land hits in the 15k-25k damage range (variation
due to cricticals, example screenshots here and
here).
This is completely off-the-chain, and a real testiment
to the power of Ranger's greatsword.
- Axe is all about bleeding, chill, weakness, and might stacking.
When off-hand, it provides a stellar reflect skill. For my main-hand axe
I have superior sigil of bloodlust, and for my off-hand axe I have
superior sigil of agony (for bleeding duration). Axe in your main hand
is also a phenominal way to tag lots of mobs.
- Sword is all about rapid DPS, cripple, and might for you and your
pet. Again, I use bloodlust here.
- Shortbow is another solid condi-weapon for Rangers, though, I'll
admit, I don't like it as much as I like axe. Bleed and stun only trigger when hit
from the side, poison volley has a pretty narrow cone of damage, and
the evasion move seems situationally usefull at best. That being said, a
lot of Rangers love shortbow (and the legendary shortbow is epic), so it is
a totally solid weapon. As for sigils, honestly, I'm torn. I've tried
both corruption and accuracy on it, and have seen great results with both.
For the secondary, I like agony simply because it boosts the bleed, but
seeing as how bleed is harder to trigger with shortbow, I'm not 100% sold
on it.
- Warhorn is a great utility off-hand weapon for Ranger. I usually
combine it with axe (when I don't need reflect off-hand). You get a solid
bleed attack (which greatly boosts axe's bleed) and a spectacular boost
skill which grants fury, might and swiftness to you, your pet, and your
allies. For sigil, I like agony (again) as that boosts the bleeding you
get from axe and warhorn.
- Torch is a weapon I'm a recent convert to. It seems off with its
mismatch of a ranged attack (number 4) with a local-AoE (number 5), so I
don't like it combined with a ranged main-hand weapon like axe. That being
said, coupled with a sword it becomes a monster. For sigil, I like
superior sigil of fire, though, I'll admit again that this is a personal
choice and there might be a better option.
- Spear is your best aquatic weapon, hands down. You get reflect,
evade, bleeding, immobilize and a decent counter-attack. The only problem
is it puts you up-close to the enemy, which can mean certain death if the
mob is too powerful. For sigils, I like superior sigil of accuracy and
superior sigil of force. If I spent more time in the water, I might
prefer bloodlust here, but since my time in the water is rare, I just went
with what I detailed above.
- Dagger/Harpoon gun- These are, perhaps, your weakest weapons, and
I personally don't like them much. Dagger, like torch, has this wierd
combination of ranged/local attacks, and while it can give poison, I don't
really find it that useful. Harpoon gun is your only other choice for
aquatic (unless you wanted to just wield two spears, heh) and it is useful
for those times when fighting something underwater from a distance is
more desirable.
Put that bear away!
I've said it before and I'll say it again, Rangers should not be in the
business of tanking! If you are using your pet solely as a tank, then
you are doing it wrong. Ranger's pets are the most diverse and capable
minions in the game. They can provide everything from great damage, to
crowd control, to condition damage. Research your pets and optimize them
for the situation at hand. This means you will be swapping pets
out often.
Personally, the following are my favorite pets in the game. Of course,
don't consider this an end-all-be-all list of pets in the game. As I said,
research it, experiment, and find the pets best suited to you and your play
style.
- Devourer - These guys are easily my personal favorite pets in the
game. Devourers are, honestly, pretty tough, and you might easily mistake
them for tanking pets. But don't, they have some stellar skills. They
are ranged attackers, meaning they will hang back with you and attack from
a distance. Whiptail and Carrion poison their foes, and Lashtail bleeds.
You do have to take care, as they do have uncontrollable knockbacks. But
otherwise they are very solid pets.
- Birds - The birds are high precision killers. This means they
will score criticals often. They have decent vitality, but relatively low
toughness, which makes them fairly squishy. Use them as spike damage
dealers, and you'll be making the most out of them. Many people like
birds specifically for PvP.
- Hounds- The hounds a very diverse in and of themselves.
They tend to have high toughness and vitality, which, again, might make you
think of them as tanks. But, again, don't do that, as each brings special
talents to battle. For example, the Fern Hound is a great supplimental
healing boost (it's not a giant heal, rather a decent AoE boost with regen).
- Drakes- The drakes are a very popular ranger choice, and
for good reason, they are some great damage dealers. You get different
elemental attacks from each of the drakes. Now, while the drakes are
decent choices, it's my opinion that they are overused. Often there are
better choices for the situation at hand.
- Spiders- Like the devourers, they attack at range. They also
have some great enfeebling moves. That being said, I personally prefer
the forest spider over the rest, as it has the best pet poison attack
available.
Understand how you interact with others!
As a ranger, you have a lot of ways you can interact with the players
around you, and it's absolutely vital you understand them and work towards the
best possible boon for the situation at hand.
- Know when to use knockbacks - Longbow rangers who constantly
knockback give the rest of us a very bad name. Additionally, rangers who
avoid knockbacks altogether are not living up to their potential. The
truth is, knockbacks are sometimes very important, and you should
know when and why to use them. Any time an enemy needs to be interrupted,
and this includes champions, knockback is your friend. A great example is
Tootsie in Dry Top, where rangers can make or break the fight. Additionally,
knockback is great for moving enemies around and crowd control. For
example, during the skrit thief event in Dry Top, knockback should be
used to push the thiefs away from their holes. But if
you're not needing that interrupt and crowd control isn't necessary, then
for fuck's sake don't use knockback, unless the mob you're fighting
is next to a wall or barrier that will prevent them from flying back.
- Understand Healing Spring - Healing Spring is probably the greatest
AoE healing move in the game. As such, it's a stellar move to use in many
team-based situations. That being said, it lays down a water field, which
can negate the effects of other fields. So, you need to pay special
attention to what's going on, and, if you're doing something where a fire
field is up (stacking on the worms in Triple Trouble to burn them down,
stacking on Tequatl's leg to burn him down, etc), for the love of Bob,
do not drop a water field!
- Learn your combo skills! - This goes along with understanding
Healing Spring above. Here is a table of your combo skills.
Learn it, memorize it, and use it.
- "Search and Rescue!" - While I wouldn't recommend running with it
slotted all the time, this is a handy little skill that can be very
useful. Any time you're fighting something nasty in large groups, having
this skill ready when people get downed is awesome. Sending your pet to
raise someone lets you continue to focus on the mob. Additionally, if you
run and raise with your pet you can get that person back on their feet in
considerably less time than someone by themselves.
It's a Trap!
Rangers have a spectacular range of traps and enfeebles available,
and a pure trap-ranger build is godly in PvP and WvW. If you're so inclined,
check it out, read up on it, and try your hand at being a trap-ranger!
Full caveat time now: Personally, I'm not a trap-ranger. I've tried the
build before and found it to be entirely too micro-managy for my tastes. That
being said, I know the trap-ranger is a solid build, and I have the
utmost respect for people who can pull it off.
But because I'm not a trap-ranger, I won't go into any more detail about it,
since I'm really not qualified to do so.
Conclusion
TL;DR, all I'm suggesting are the following things:
- Don't Zerk yourself - Precision and Ferocity are more important
than pure Power.
- Use all your weapons - Don't limit yourself to one set of weapons,
diversify!
- Understand how you work with others - Use knockbacks and healing
springs accordingly, and learn about combos.
- (Optional) Pick up some trap skills - Again, I don't
run a trap-ranger, but that doesn't mean it's not a stellar build.
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